Each Sunday, Weekend Writing Warriors offers a selection of eight-sentence excerpts from writers in multiple genres and forms. Check out the full roster here.
After I lost that game of Galactic Flight for us when we were both nine, I stomped off because we had a set-to, oh all right, I was the set-to. I was supposed to do this thing and I wasn’t good at it and Martisset played as if she were a quartermaster.
For days after that, she played alone in her room with a model built from all our games together, tweaked parameters to see if there were a place to recover the position: what could she have done? what would I have done then? and so on …
She told me she’d finally gotten it to work, but only by invoking Crew’s Discretion.
I don’t think she learned that from fellow players, near or far, but absorbed it from Captain Martisset, whether by direct transmission or by implication from his poems. Child of the god of war, then: even at nine, Martisset knew when to throw the switch for revolutionary council and let the decision pass out of her hands.
In which the winning strategy requires more than one set of hands. From character interviews for upcoming project,The Clone’s Complaint (NaNo 2016).